Combat system 101

The combat system designed for this game is definitely very innovative, and could really become a major influence in future strategy heavy games. Even though the player only directly controls one character in Wendigo, the system is also suited for party-based combat, with few modifications required.

Just as I did with the camera and control schemes, I will look at both ends of the spectrum and see what kind of combat mechanics would fit my vision best. Read the rest of this entry »

An introduction to gameplay

Camera behavior and control schemes are, of course, a very important factor of any game, and will influence pretty much every aspects of gameplay and general game experience. I thought longly about this, and will present here my thoughts about the subjects. Read the rest of this entry »